Magic Prefixes
Blanched, +5-8 Defense, Jewels(1)
Eburin, +9-20 Defense, Jewels(16)
Bone, +21-40 Defense, Jewels(32)
Ivory, +41-64 Defense, Jewels(64)
Scarlet, +1-4 To Minimum Damage, Jewels(8)
Crimson, +5-8 To Minimum Damage, Jewels(38)
Carbuncle, +1-5 To Maximum Damage, (color=yellow]Jewels(12)
Carmine, +6-9 To Maximum Damage, Jewels(35)
Vermillion, +11-15 To Maximum Damage, Jewels(58)
Cinnabar, +5-10% Damage, Jewels(1)
Rusty, +11-20% Damage, (color=yellow]Jewels(13)
Realgar, +21-30% Damage, Jewels(45)
Ruby, +31-40% Damage, Jewels(66)
Dun, +7-12% Damage Goes To Mana Damage, Jewels(7)
Brown, Heal Stamina Plus +10-15%, Jewels(39)
Chestnut, +10-15 Max Stamina, Jewels(1)
Maroon, +16-25 Max Stamina, Jewels(17)
Nickel, +10-20 To Attack Rating, Jewels(1)
Tin, +21-40 To Attack Rating, Jewels(8)
Silver, +41-60 To Attack Rating, Jewels(25)
Argent, +61-100 To Attack Rating, Jewels(44)
Bright, +1 To Light Radius, +10 To Attack Rating Jewels(1)
Emerald, +3-7% Better Chance Of Getting Magic Items, Jewels(25)
Zircon, +5-10 Mana, Jewels(3)
Jacinth, +11-15 Mana, Jewels(17)
Turquoise, +16-20 Mana, Jewels(29)
Shimmering, All Resistances +5-10, Jewels(16)
Scintillating, All Resistances +11-15, Jewels(34)
Lapis Lazuli, Resist Cold +5-15%, Jewels(2)
Sapphire, Resist Cold +16-30%, Jewels(19)
Garnet, Resist Fire +5-15%, Jewels(2)
Ruby, Resist Fire +16-30%, Jewels(18)
Camphor, Resist Lightning +5-15%, Jewels(2)
Ambergris, Resist Lightning +16-30%, Jewels(19)
Beryl, Resist Poison +5-15%, Jewels(2)
Jade, Resist Poison +16-30%, Jewels(19)
Aureolin, +1-3 Mana Per Kill, Jewels(22)
Diamond, +25-50 To Attack Rating vs Demons, +25-40% Damage vs Demons, Jewels(26)
Pearl, +25-50 To Attack Rating vs Undead, +25-50% Damage vs Undead, Jewels(2)
Magic Suffixes
Malice, Attacker Takes Damage of 1-5, Jewels(37)
Fervor, 15% Increased Attack Speed, Jewels(39)
Frigidity, 1-5 Cold Damage - 2 Second Duration, Jewels(16)
Passion, +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage,Jewels(15)
Ennui, +1 Minimum And +10-20 Maximum Lightning Damage, Jewels(15)
Ire, +2-5 To Maximum Damage, Jewels(4)
Wrath, +6-9 To Maximum Damage, Jewels(11)
Carnage, +11-15 Maximum Damage, Jewels(25)
Joyfulness, +1-4 To Minimum Damage, Jewels(5)
Bliss, +5-10 To Minimum Damage,Jewels(43)
Envy, +20 Poison Damage Over 2 Seconds, Jewels(1)
Truth, 7% Faster Hit Recovery, Jewels(44)
Honor, Replenish Life +1-4,Jewels(47)
Avarice, +10-30% More Gold, Jewels(1)
Prosperity, +5-10% Better Chance Of Getting Magic Items, Jewels(26)
Spirit, +3-8 To Life, Jewels(1)
Hope, +9-20 To Life, Jewels(45)
Freedom, Requirements -15%, Jewels(1)
Icicle, +2-3 Minimum and +6-10 Maximum Cold Damage - 3 Second Duration, Jewels(37)
Glacier, +4-5 Minimum and +11-15 Maximum Cold Damage - 4 Second Duration, Jewels(58)
Fire, +4-10 Minimum and +11-30 Maximum Fire Damage, Jewels(36)
Burning, +11-25 Minimum and +35-50 Maximum Fire Damage, Jewels(57)
Lightning, +1 Minimum and +21-60 Maximum Lightning Damage, Jewels(36)
Thunder, +1 Minimum and +61-100 Maximum Lightning Damage, Jewels(57)
Daring, +1-9 Dexterity, Jewels(7)[1-3](19)[4-6](36)[7-9]
Knowledge, +1-9 To Energy, Jewels(9)[1-5](24)[4-6](41)[7-9]
Virility, +1-9 Strength, Jewels(18)[1-4](33)[5-6](50)[7-9]